Our goal is to give you a streamlined path, allowing you to complete all primary and optional objectives, but not waste any time. Like a true stealth warrior, get in and get out with our step by step guide.
Whether you need to locate the informant's cell or assassinate the officer as he drives past the Fort , we've got you covered. For those of you who may have watched the movie Black Hawk Down, the terrain in this mission will remind you of that film. Our guide will show you the easiest way to sneak into the old city, as well as some key sniper nests to help you clear out all the enemy soldiers to complete your objective. Finally, once you identify the officer, we'll guide you through how you can kill him and make it look like an accident for your final optional objective.
For this mission, we went out of our way to have some fun and lay some traps. Whether it was for infantry, Half-Tracks or trucks, we set various types of mines all over this map. The result was a much smaller infantry force than expected. Let our guide show you some key places to lay traps, taking out numerous enemies before they can even put their boots on the ground.
At the end, we'll show you how to destroy the Tiger tank and unlock the Crouching Tiger, Hidden Ratte trophy and achievement.
As the title suggests, the seventh mission takes place at an airfield, and allows for some intense sniping action. There are four optional objectives, including kill the radio operator , destroy the bomb dumps , kill all operators in the control tower and release the prisoners.
We'll even show you the best location to protect the LDRG from the sniper nest. Regardless of what trouble you're having with this mission, our guide can get you through the tough parts and on to the final mission of the game. You'll see big white outline of a time bomb when you get to the right spot. You can pick it up and reset the timer if you change your mind. It's powerful enough to kill trucks and cars and half-tracks, but not enough to kill tanks.
It'll also kill LOTS of soldiers if they are in the vicinity. To set one, select it, then plant it, pull back to a spot, plant the other stake. The wire will be in between. When anything touches the wire, kaboom! Yes, that means you too, or enemy bodies blasted by one mine. I've seen it happen. I had two mines within 3 meters of each other defending the exit of staircase and corridor. One guy walked up, boom! His body was propelled and dropped right onto the wire of the 2nd grenade.
To prevent one guy from triggering multiple grenades, plant them at least 5 meters apart, preferably meters apart. NOTE: If you are prone, you may have problem setting trip mine between two different elevations, like road and sidewalk.
As soon as you back onto the sidewalk, the wire disappears and the mine "cancels". Crouch instead. Once set, trip-wire grenades can only be detonated by a grenade. It's great for making noises for enemies to investigate, giving you a chance to sneak or to ambush the guards.
A use will fully-heal any damage you have suffered. Try not to use it unless you have a surplus of med-packs. Look for open boxes and such with lots of ammo and such. You want as much ammo as possible, even if you don't have the gun for it yet. However, if the body is exposed, move the body to a secure location before doing detailed frisking. Stay next to walls, only peek around corners, and so on.
Once he fired, he will hide, reload, then reacquire and reengage. This cycle can take seconds. Thus, if you got shot at, find cover quickly, and prepare to find him as he pops back out to reacquire. He'll writhe on the ground, and if there are any more hostiles alive they may go to his aid, giving you a chance to score a two-for-one. Another possibility is shoot a guy in the arm or shoulder, or just hit close to him.
He'll get spooked and move away from his cover. Thus giving you time to move to another position, or to plant a surprise if he comes to investigate later. High mag also means reduced field of view. Which means you may miss an enemy coming at you. If you need the rifle, hit space to bring up the scope. This is a lot faster than the normal weapon switch, which can take up to 5 seconds as you must put away one weapon and pull another.
Only stand up if you need to peek into a window, or if you are carrying someone or a dead body. In dangerous areas, go prone.
Lob one through the window or door and watch the fireworks. On the other hand, grenades do have limited range and may not kill all enemies in a large room. If you expose your left arm first, then shoot, you may end up shooting the wall. Relocate after firing one or two rounds.
Every shot gives the enemy a vector to your location. Even a covert kill provides SOME clues to the enemy. Thus, displace after every shot is best. It's quiet, and if you get close and aim for the head, it'll put a guy down in one shot.
If you have to aim for the body, do triple-tap three shots at the torso. In a pinch, a pistol will do, but you lack ammo for those. One shot in the head will put the guy down. Remember the cursor turns red when it's over the enemy. In fact, hide the body before doing detailed search of it. Supposedly, it's possible to hit the grenade hanging off a soldier's belt. And if you do that, the group goes "kaboom"! Thus, you don't even need to "throw" that far! Displace after each shot, or risk getting surrounded.
Usually grouped with an officer as a men patrol group. When one member is attacked, the entire group will seek to flush out the shooter. You can tell they are around as they fire one shot at a time, and you better take them out first before they get you.
Many can even go prone! Most hide on rooftops and shoot one shot at a time. They will hide, reload, then reemerge to shoot. So figure out where they shot from, then look at the skyline for them to reemerge.
The main cannon will kill you dead, whereas machinegun will just hurt you. Its main problem was the weight. Simple to make for a tank , reasonably fast, and later upgraded to an 85mm cannon, this tank and the Russian winter won the war of attrition against the Germans in WW2. It has a nasty machine gun. Kill it with a TNT bundle, sniped. Fortunately, trucks also have a gas tank on the LEFT with a gas cap that can be easily sniped. Trucks are pretty easy to kill, at least on easier difficulty levels.
Hose it with machine gun, or put a trip mine across its path. The game wasn't always clear on the name of the mission, and the name of the operation. For the purpose of this guide, each mission takes place on a single map i. The savegame's "name" is used as the mission name. Missions are grouped together into operations or mini-campaigns.
Situation: Some buildings, some snipers Small groups of NKVD grunts and an officer or two are all over the place. They are concentrated around the roadblocks, but they also appear in various places.
There are two tanks running around. One German, one Russian. There's a German supply depot to the NW, but it's not necessary for you to approach it. Goal: Rendezvous at location specified. Suggested tactics: Stealth and long-range kills are your friends. As the tutorial suggests, cover open ground prone and in quick bursts.
If you take a shot, change location immediately as enemies can and will sweep for snipers. Walkthru: Head north, keep to cover as much as possible. You may spot a guy to the east. You can sneak around him or try to take him out.
It doesn't matter if you succeed or not, displace, then worry about collecting your trophy. Your next enemy would be to northwest. Two choices. Once possibility is to get into the riverbed, and emerge in the next building, but often enemy patrols may hear you shuffling around. Another possibility is to NE across the river, then directly west.
There's a patrol to your west near the dead car. Use pistol to shoot him in the back. You'll see more enemies to north and northeast. Take care of them, get through the ruins, and your path should be clear to the rendezvous.
Find the building, then go around. There's a slope leading up to upper level, your contact is there. Walk up to trigger the cutscene. Cutscene: you rendezvous with the resistance agent. It appears that his colleague was captured by the NKVD. You need to locate him, then rescue him, and take him to a resistance safehouse. Goal: Rescue resistance fighter The resistance fighter is being held in a facility to the west, just south of the depot.
Remember, the enemy tank patrols there, so try not to get its attention. In fact, don't go that far west. Go back to that building with camo nets, go through the tunnel and back into the river bed.
Look for the slope that'll take you south, up and out of the place, but look for a sniper right at the exit on rooftop. Take him out when you see him. You'll attract some fire, so go back through the tunnel and head west, and hide when the tank comes along. Then head south. Or you can tough it out and try to go through.
It's up to you. Get close to the building. If you approach the building from NE you should be able to see the guard inside. Take him out with a long shot. Continue infiltration and clear the room. Goal: Deliver fighter to safehouse Grab all the grenades and ammo and such in the area. Do NOT go near the other door. There are enemies that way and if they see you they'll rush you. Once you grabbed all the ammo, go prone and go back north, leave the guy there for now. Make sure "plaza" you came through just North of the room is still empty of enemies.
If it is, carry the guy and stash him in the corner just East of the door you went through. If not. NKVD will rush the room and you need to play "defend the Alamo" for a while. Your ultimate objective is to reach the staircase to your NE. You can cross two blocks without any risk of exposure that way.
The problem is surviving the trip. Engage them, and eliminate this 3-men patrol. You should be able to reach the stairs unchallenged. Climb up and go into the corridor. Then slowly climb down the other end. Stash him in a good spot. There's another 3-men patrol you need to take out before you can reach the safehouse. You have two choices. You can run for it, or you can take out the patrol first. I prefer the proactive approach.
If not, pick up the guy and run East, slightly south, into the ruins, and left turn into the safehouse. Your arrival triggers a cutscene. Cutscene: resistance leader thanks you for saving his friend. You're welcome to any supplies they grabbed. Grab as much as you want. Russians by this time may be assaulting the safehouse. Help the resistance, eliminate the Russians.
Goal: Ex-filtrate It's time to exfiltrate. Head for exfil point carefully, as you WILL run into a sniper or two. Watch the rooftops, esp. When you're one block away, you'll see this Soviet T tank. You can't get past it as it doesn't move. You also trigger a cutscene. Cutscene: you can kill the tank by blowing up the external tank cap on the right rear of the tank. The cap is quite visible. It's not that exposed, so you'll need to be a good shot.
And watch for soldiers nearby who will react to gun shots, but an exploding tank should take care of them as well. Watch for a sniper in the area though. Once you've taken care of the tank, and eliminated the rest of the roadblock, keep sneaking, and you'll be out, and that ends this mission.
Get the ammo dump to resupply, and assist the team in destroying the tanks by covering them. Situation: Some buildings, few snipers, mainly at ground level. Snipe the pillboxes first, take out any guards that investigate, then help the rebels take the ammo dump to east. Then sneak in and do the same to the tank park to west.
Deal with any other objectives that appear. Then exit the map. Goal: Approach the pillboxes as directed and empty them. Two are specified on the map at the ammo dump. Collect all the stuff next to you as you start. You'll need the TNT later. The first one is quite visible, though the guy inside may not be. Remember to hold your breath, and try to time the shot in time with the falling artillery to cover your shot's sound. Also remember to account for bullet drop. Once you got both pillboxes, you get a new goal.
Goal: Cover GR forces advancing on the ammo dump. The rebels will rush in and shoot all they can, but they need cover. Head in and start killing every Russian you can spot. Kill at least two Russkies the more the merrier to satisfy the next goal. Arm submachine gun and run in with them, shoot every NKVD on sight. NOTE: If you want to save yourself some trouble later, get behind one of the GR fighters during the fight, and "accidentally" kill one of those holding a Panzershrek.
Once you do, grab the Panzershrek. You can use it later. Remember to grab more ammo from the down guy too. With that complete, it's time to move onto the other goal. Eliminate guards at the tank park. However, grab all ammo and perhaps the MP40 at the ammo dump. It's more accurate than the Russian sub-machinegun. Two are specified on the map at the tank park.
Go ahead and run toward the other part, but stop before you reach the big bend. Go prone and sneak. While the corner has a nice spot for sniping, it's occupied.
Head into the door carefully and watch for a NKVD officer hiding there. Try to get rid of him silently. Then use that spot to get rid of the guard in the pillbox. Now you get to decide. Go end-run, or go through the middle. If you want an end-run, go right and follow the dead street cars to the far corner.
Else, there's a door in the middle, which leads you to a spot where you can see the pillbox, though it doesn't give you a very good spot to shoot. The far one is not that much better. Any way, I prefer the end-run, as it also let you see the guards easier. Use pistol to get rid of the closest one at the tent, crawl past the tank and use that as cover to take out the rest of the visible guards, AND the one in the pillbox. Once you got the pillbox, next objective starts.
Goal: Cover GR forces as they destroy the tanks. The rebels should attack now as they put a panzershrek into each tank AND fight Russians. Help them by snipe each and every Russian, as will start appearing out of the side streets. Help the Rebels get rid of them. Don't get too close to a tank as the rebels won't shoot them if you're too close. Help them clear the area. When the area is clear of NKVD, collect ammo, and approach the tents. Two of them have ammo crates, which you will need ASAP.
Cutscene: ammo dump is under attack by Russian forces with armor support. Help the rebels beat back the Russians. Goal: Destroy the Russian force with tank attacking the rebels at the ammo dump. Feel free to run back, as there shouldn't be any enemies in your way. Russians have multiple infantry along with a Tiger tank. Unfortunately, you have NO panzershrek.
Or perhaps you DID manage to obtain one? If you don't have panzershrek: Concentrate on killing infantry first. You best bet is to hide at a pillbox maybe the southern one and use that as cover to kill Russian infantry, and hope the tank won't kill you in one shot. Once all the infantry's clear, throw TNT behind the tank must be behind, as front won't do anything. The tank goes bye-bye.
Then kill the rest of the Russian soldiers. Now head to the exfil point back at the tank park. However, watch out as you may run into additional Russians. Once you get there, mission ends. He knows too much. He is hiding in the Reichstag, very heavily guarded. You don't really want to be detected heading in. Try blowing up some trucks as diversion. The less people escorting him, the better chance you have of killing him when he leaves tomorrow.
You may be able to sneak in when the Russians launch an attack at about hours, as they believe there's a stash of Heavy Water needed for atomic research at the Reichstag. Sneaking in IS possible, but won't be easy. Goal: Get inside without triggering any alarms In front of you is a walking guard. The best way to ambush him is to get behind the truck to your NW and keep it between you and him.
Save the game. When he comes around, and turns around, sneak up behind him and kill him with the pistol. Look at the other guard with your binocs. While he's looking the other way, sneak up to the hole in the wall and get inside.
Goal: Blow up the trucks to reduce Bormann's escort This one may be tougher, and you may want to wait until the Russians attack, thus attracting the attention of the patrols. There's a sniper on the roof and he'll kill you if you don't get rid of him first. Once that happens, kill the sniper. Then plant at least one timebomb set to 30 minutes at the 2 trucks. Goal complete! Goal: Reach the statue in the back of Reichstag to retrieve secret document Get into the trench around the building.
You may want to go around to the east to avoid the battle, as the Russians are attacking from the west. If you go around on the west side, you risk getting shot at by Germans. However, on the East side there will be Germans as well, and the trip is a lot longer. Cutscene: you retrieve the document. Keep moving toward that AA gun. You'll also get a new objective and a cutscene. Cutscene: That AA gun is slaughtering the Russians, and the tank can't seem to engage it.
You're trapped inside unless you break the stalemate. By killing the German defenders. Goal: Eliminate the AA gun and the German unit defending it to help the Russians break in, causing more chaos. Watch out for another sniper on the roof covering the north courtyard, as well as multiple Germans patrolling the area.
Snipe the AA crew by shooting through the peephole. Yes, it can be done. Then shoot all the defenders. Hide behind the hedge wall. Blow up the truck by shooting the gas cap or use a grenade, it's up to you. You probably need to destroy the truck to fulfill this goal.
Goal: Exfil to the west toward Brandenburg Gate. Take the smaller exit the one almost at NW corner. There are two Russians guarding it. Take the sniper rifle and go on top of the mound of dirt, and shoot the guy running away and back. Then arm pistol and head over and shoot the other guy just behind the mound of debris. Continue and you'll exit the mission. You have to get inside to meet with the other OSS agent to obtain additional supplies and intel before his arrival, without being seen by the guards.
Then work on the ambush. Situation: This is an ambush, so you should work on ambush as much as possible. Drop TNT in strategic locations, as well as tripwire grenades, can be very helpful. Initial stealth is needed, and for getting away. Goal: Meet up with the OSS agent. You start just outside the gate, to the north. Head for your right southwest , as there are 2 guards to your left southeast.
Head inside and sneak your way to the meeting point. Or, if you feel aggressive, head in there and kill both of guards without raising the alarm.
Move carefully, but speedily, as you must leave yourself enough time to plant the ambush. Don't kill any one except as a covert kill. Continue to head south toward the entrance. Try to sneak behind the patrol, kill only if absolutely necessary. Head for the sub- objective and go through the hole in the wall. Get inside, turn right, then another right. Plant a stick of TNT right at the left corner, beyond enemy's view, but almost into the street.
Bormann should be arriving ANY second now, quickly go back the way you came, through the hole in the wall, and turn right slightly and head for more cover. Get to a place where you can spot your TNT but not too close. By this time Bormann's convoy should be here. New Goal. That should kill just about everybody on the premises, including the two guys you need to kill.
Goal: Exfiltrate Now it's time to boogie. If you want, shoot the rest of NKVD guards, but it's not necessary. Head back to where you got the rifle, and that's the exit point. However his contact has not reported in. We need to extract that agent ASAP! When ready, head forward prone, of course and start picking off the soldiers on the bridge. You need to find the stairs that'll lead you up.
Once you get inside, plan tripwire grenades right at the entrance, then another in middle of stairs. Then another on top of the stairs after killing all the guards first, of course. If you want, plant one more at the door to bridge. Keep the rest of the grenades. Once you killed all the guards on the bridge, goal is complete. And you get a new goal. Goal: defend this location against NKVD counterattack. Back up and stay prone, get behind a set of sandbags.
Arm sub- machine gun. A bunch of NKVD will rush the bridge from below. Try to shoot them from the bridge you'll need to kneel up but it's okay if you didn't kill anybody below. Listen carefully as a bunch of NKVD will rush up the stairs. Let's hope the traps you laid for them will get most of them. Hose the rest with your sub machinegun. Kill all of them, and get a new goal Goal: Go to the hidden ammo cache Head back down, and it's time to look at the original rendezvous location to NE.
Head for the ammo cache. Kill any one in your way. Take the small alley and carefully move in. Expect to see heavy opposition, as you'll see another bridge and more bad guys. When you're at the cache, it's at the bottom of a building. Chuck a grenade inside first. Toasted Russian. Go inside and claim the goodies, including a Panzershrek bazooka and at least 2 rounds.
You'll need to use it soon. Grab all the goodies and heal any wounds. Time for next goal. Goal: Go to rendezvous point Move slowly from the "bunker". Exit the alley toward the next goal. A truck should come toward you. Get behind it, and kill everybody getting off. Then get out the Panzershrek and kill the T following it.
Consult the map. You need to cross this street into the alley across, but there may be a few NKVD approaching. Kill them, and get into that alley. Continue, and you'll find a building with an open door. That's the rendezvous point. Head inside to trigger a cutscene. Cutscene: you move the cabinet aside to reveal the drop point.
And a message: Rendezvous moved 2 klicks north. Now you need to make your way across hostile terrain again. Fortunately you've cleared most of this already, but watch out for additional Russkies. As soon as you get out of the building, turn back and kill a Russky that spawned inside.
Continue down. Iron Lung: Hold your breath for a cumulative time of half an hour. Journeyman Sniper: Hold off the Russian advance. Jungle Juice: Find and snipe all the hidden bottles throughout the game. Kilroy was Here: Make it through the tower to the winch room without being spotted. Legendary Sniper: Prevent Wolff from escaping. Master Sniper: Uncover Wolff's plan. Mousetrap Fuse: Use a trip mine to kill an enemy who is trying to assault your position.
Novice Sniper: Stop the convoy. Pass the Buck: Get a sniped ricochet headshot. Potato Masher: Kill enemies with explosives. Pro Sniper: Collect intel from the church and make it out alive. Silent but Deadly: Covertly kill 25 unaware enemies. Skilled Sniper: Stop the execution. Sniper Elite: Complete all missions on highest difficulty.
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