Manual for saitek x52 pro




















Or it's simply a mistake in the name, and SD7 is specificaly and only for Saitek X65f set? If not, and both can be used with x52 pro, any thoughts on which one is better to use? Thanks in advance for your time guys.

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Create a Guide I Have This. Support Questions Ask a Question. Tools These are some common tools used to work on this device. Kreuzschlitzschraubendreher 1. TR10 Torx Security Schraubendreher. Mouse controller, which can also function as a hat switch.

Scroll wheel positioned on rear of throttle for index finger activation; includes built-in button. When you have finished, click OK. For more information on the use of the control panel, please see the Maintaining your Controller Settings section of this manual. The Programming Software can be installed at a later date by following instruction B.

In the following Software Setup screen, click Next and follow the on-screen instructions. Continue to click on Next and Finish to accept the installation until the Registration screen appears. At the Registration screen, select Check this box to register now and follow the on-screen instructions, or do not select this option and register later. Upon completion of the installation, you have the option to Run Profile Editor, which will give you a view of the 3D programming environment.

If you do not wish to see the Profile Editor at this point, just uncheck the box and click on Finish to complete the installation. When the Introduction Screen appears, click Install Software to continue. When the Welcome screen appears, click Next to continue. After reading the Disclaimer, select the I accept the terms of the Disclaimer option and click Next to continue.

At the Device Driver Installation screen, click on Next and follow the on-screen instructions. At the Programmable Controller Drivers screen, click Update and follow the on-screen instructions. Then at the Installation of programming software successful screen, click Next.

At the Registration screen, select Register and follow the on-screen instructions or select Register Later and click Next. Make sure that you leave the Saitek CD in the drive when restarting. After this software has been installed, you will automatically be taken to the installation to continue with the next step.

At the Installation of programming software successful screen, click Next. At the Registration screen, select Register my Saitek controller online, click Next and follow the on-screen instructions or select Register Later and click Next.

However, we want you to use it in the way that suits you best. We've therefore included the facility for you to change various settings on your stick and throttle units.

You can, for example, vary the brightness of the LED buttons, check your stick is working correctly or change the way the date is displayed on your Multi-Functional Display MFD. You change your controller settings in the Saitek X52 Flight Stick properties window. There are two ways you can open this window. The Saitek X52 Flight Stick properties window consists of five separate tabs. You can view and change various controller settings in each tab.

The settings you can change are described in the following sections. Testing your controller You can make sure that the various features of your controller are working correctly. The controller features that you can test are displayed below. The way you do this varies, depending on what the feature does.

It may, for example, involve pressing the corresponding button, or turning the corresponding rotary control. The features you can test are explained in the following sections. Twist The vertical gray line represents the center point of the flight stick.

Rotate the flight stick clockwise or anti-clockwise. This is the rudder that enables you to change direction outside the X and Y axes. If the drivers are detecting the movement correctly a red band is displayed on either side of the center point line.

Throttle Move the throttle up or down to increase or decrease your acceleration. Rotary 1 and 2 Rotate the rotary controls on the throttle unit. These are user-defined via the SST programming software or within each game.

You may, for example, use them to control fuel mixture or radar gain. Precision Slide Move the slide control on the throttle unit. You may, for example, use it to control pitch or fuel mixture. Testing buttons, toggle and mode switches You can make sure button presses are being detected by the drivers. Press each button on your flight stick or throttle unit that you want to test, in turn.

The corresponding numbered disc lights up in the Buttons panel of the Test tab. Note: What each button does depends on the game in progress. You can, if you wish, assign functions to individual buttons using the SST programming software. See the SST programming software manual for details. The numbered boxes in the Toggle Switches panel illuminate when you press the toggle switches on your flight stick unit.

The three red boxes in the Mode panel indicate which mode is currently selected. The top box represents mode 1, the middle box mode 2 and the lower box mode 3. Make sure your mode selector switch is working correctly by rotating the switch to change modes. The corresponding box in the Mode panel illuminates. POV 1 is used to look around the cockpit. POV 2 can be configured to trigger four or eight different functions of your choice. You can also make sure that movements of the Throttle Hat control cause the corresponding direction arrows in the POV panel to illuminate.

As for POV 2, the throttle hat control can be configured to trigger four or eight different functions of your choice. Testing the ministick The ministick on the throttle unit is used to perform actions you would otherwise use your mouse for.

Maintaining deadzones You can create deadzones for each range and axis your controller features move in. They reduce interference that may be caused by unintended movements of the flight stick and other controls.

For example, you may want to move your stick in the X axis only, but find it difficult to avoid moving it in the Y axis as you do so.

You can set up a deadzone in the Y axis so that these minor movements are not detected by the drivers. What is a deadzone? A deadzone is a part of the range in which an axis moves that is not detected by the drivers and so has no effect on the game in progress.

It may be around the center point of the range, or at either end. Moving the corresponding control moves the red line. Use this line to determine exactly where your deadzone must begin and end.

Beneath each box is a sliding scale. You use this to specify the size of each deadzone. The area that represents the deadzone is shaded gray. Use the sliders at either end to create deadzones at either end of the axis.

Tips: By default, clicking on either the right or the left slider in the pair moves both sliders. You can change this if you just want to adjust one side of the deadzone. To do this, right-click anywhere in the white box and select Link Deadzones from the popup list of options displayed. Repeat this to link the pairs of sliders again.

You can clear existing deadzones for an axis by right-clicking anywhere in the white box and selecting Clear Deadzone. Movements of the stick from back to front or front to back. Rotations of the stick clockwise and anti-clockwise.

Movements of the throttle to increase or decrease your speed. Rotations of the small rotary control on the throttle. Rotations of the large rotary control on the throttle. You can control the appearance of these LEDs, making them brighter or dimmer according to your preference.

A sliding scale is displayed, which you can use to choose how brightly the LEDs on your stick and throttle are displayed: 2 Move the slider on the scale to adjust LED brightness.

The LEDs change as you move the slider, so you can make sure they are as you want them to be. The MFD is a screen that displays a variety of different information including, for example, the mode currently selected and today's date.

It is part of the same unit as your throttle. A Brightness sliding scale is displayed at the top of the tab. The brightness of your MFD changes as you move the slider.

Use this to determine when the slider is in the right place. Maintaining clock settings Your MFD can display the current time in any time zone. You can choose the time zones displayed and the format in which the time for each zone is displayed. You can have up to three different time zones available on your MFD. You can choose up to two additional time zones. When using your MFD, you switch between the three time zones, as required.

To change your clock settings 1 Click the MFD tab. This tab includes three panels in which you change the way time is displayed on your MFD. They are called Clock 1, Clock 2 and Clock 3.

Note: Clock 1 is set to GMT by default. You cannot change this. You do this by selecting an option from the corresponding Time Adjustment drop-down list.

Each time is also represented by an entry in the phonetic alphabet. To do this, either check or uncheck the corresponding 12 Hour Format checkbox. When the box is unchecked, the time is displayed in 24 hour clock format, i. If it is checked, the time is shown in 12 hour clock format. You can now view the current times in your chosen time zones on your MFD. See Using the MFD for details. You can choose how this date is displayed.

You may, for example, prefer to see the month first, followed by day and year. To change your date settings 1 Click the MFD tab. Changing the way your clutch button works The clutch button on your throttle is used to temporarily deactivate the buttons in the game in progress. This enables you to check what each button does without interrupting the game, and to select a different profile if required.

To change the way your clutch works, check or uncheck the Latched Clutch Button checkbox in the Clutch Settings panel and then click Apply. When the box is checked, pressing and releasing the clutch deactivates the buttons in the game in progress.

To reactivate the buttons, you must press and release the clutch again. When the box is unchecked, the buttons are deactivated in the game only as long as the clutch is depressed. When you release the clutch, pressing buttons once again affects the game in progress. Viewing notes and version information Useful information about the SST programming software, along with a link by which you can download the latest version of the software, is provided. You can also view details 18 of the driver and software versions that you currently have installed.

To view this information, click the About tab. It displays a variety of information including button names, the current profile and today's date. It also provides a stopwatch feature.

You can change some of the settings that determine the way your MFD works. For example, you may want to increase the brightness of the display, or change the way the date is shown. See Maintaining MFD settings in the section Maintaining your controller settings for more information. See Working with modes, below. See Working with profile information, below. It can show the current time in up to three time zones.

It also includes the stopwatch. See Viewing the time and date and Using the stopwatch, below. The layout of the MFD is shown right: The three buttons beneath the MFD are used to change the time display and to operate the stopwatch. Working with modes The Saitek X52 FCS offers extensive opportunities for you to configure your controller to work the way you want it to. You do this by creating profiles, using the SST programming software.

You can use your MFD to view the mode that is currently selected. Changing the mode You change the mode by rotating the mode selector switch on your flight stick. Using additional modes Three modes are available by default. You can increase this to six using the pinkie switch on your flight stick. To do this you must designate the pinkie switch to perform the same function as the Shift key, using the SST programming software.

You can then select one of the additional modes by holding down the pinkie switch as you rotate the mode selector switch. Working with profile information You can use the center section of the MFD to view the names assigned to buttons on your flight stick and throttle. It also shows the names of the profile and mode currently selected.

Viewing button names You can view the names assigned to buttons in the current mode. You may use the SST programming software to create a number of profiles. Each profile may include up to six different modes, assigning different functions to individual buttons for use in different games.

If you've created profiles, you can view the names you've given to buttons in the selected mode in the current profile. If not, the standard name assigned to each button is displayed. The standard name reflects the function assigned to each button when your Saitek X52 FCS is supplied.

Its name is displayed in the centreline of the MFD. If a game is in progress, use the clutch to deactivate the buttons in the game. You can then press them and view their names without affecting the game. When supplied, the clutch is set up so that you must keep it depressed for as long as you want the buttons to remain inactive in the current game. See Changing the way your clutch button works in Maintaining your controller settings for details.

Changing the current profile You can use the MFD to change the current profile 'on the fly'. You may, for example, realise that you're not working in the correct profile for the game in progress. To change the profile on the fly 1 Press the clutch button. Pressing buttons does not affect the game in progress when the clutch is engaged.

Note: When supplied, the clutch is set up so that you must keep it depressed for as long as you want it to be engaged. As you do this, the profile names are displayed in the bottom row of the centre section of the MFD. Note: You can use the MFD to access any folder on your computer.

To open a folder, push the POV to the right east. It becomes the current profile and its settings are applied when you resume the game in progress. Tip: You can clear the current profile by moving the POV left west. The buttons on your stick and throttle return to their default settings.

The way you do this depends on your clutch settings. Either stop pressing the clutch button or press and release it. You toggle between the two features by pressing the Function button. See Using the stopwatch, below, for more information about this feature. Viewing the time You can choose the time zone for which the current time is displayed from up to three available time zones.

As you move between the three time zones, a number is displayed in the bottom right corner of the MFD in place of the date. This number disappears after a few seconds. You can choose which other time zones are available and the format in which each time is displayed.

See Maintaining clock settings in the section Maintaining your controller settings for an explanation of this procedure. Viewing the dateThe date is displayed in the bottom right-hand corner of the MFD. See Maintaining date settings in the section Maintaining your controller settings for an explanation of this procedure. Using the stopwatch The lower part of the MFD can also be used as a stopwatch.

You toggle between the stopwatch and time displays by pressing the Function button. The number of seconds begins to increase. If the time recorded reaches fifty-nine minutes and fifty-nine seconds, i. This means the next reading after is Using the rudder lock You can deactivate the rudder feature on your flight stick by engaging the rudder lock. When you do this, the flight stick no longer rotates.

To use the rudder lock 1 Position your flight stick unit with the three toggle switches T1 to T6 facing you. The rudder lock can be seen at the base of the flight stick, on the left hand side. You may find the easiest way to do this is by using the thumb on your left hand.

The twist action on the flight stick is now locked and you can no longer rotate it. Adjusting the handle You can optimise your comfort when using the flight stick by adjusting the height of the hand rest and pinkie switch. If your hands are small, you can place the hand rest and pinkie switch in the highest position available. This reduces the distance between the trigger switch and pinkie switch, avoiding the need for you to stretch to reach both.

If you have larger hands, you can maximise this distance and operate the flight stick in greater comfort. To adjust the handle 1 Position your flight stick unit with the three toggle switches T1 to T6 facing away from you. A metal screw is clearly visible about one third of the way up the back of the handle. When the screw is loose enough, you can move it freely up and down within its slot on the back of the handle. Moving the screw also moves the hand rest and pinkie switch.

Place the screw in the position that best suits your preferred height. There are five positions for you to choose from. Tighten the screw in position by turning it clockwise.

Works with hundreds of Windows games. Built-in channel browser to help you find other chatters Disclaimer: Roger Wilco is the property of GameSpy Industries and as such Saitek plc accepts no responsibility for this product.

Any queries relating to this product should be directed to GameSpy Industries. You can check for the latest software updates by visiting the Saitek website and clicking on Downloads.

A drop down menu will appear. Select Drivers and Software. Click on Start on the bottom left hand corner of your monitor and then select Windows Update from the menu. Click on Driver Updates then select from any of the update options that appear in the centre of the window. When you have selected the relevant file to download go to the left hand side of the window and select Review and Install Updates. Finally click on Install Now from the centre section. If you are using the SST Programming software then you will need to obtain an updated version to work with the new drivers that you have downloaded from Windows update.

To obtain the new version of the software, open the Game Controllers icon in Control Panel, select the controller in the window and click Properties. Click on the link and Windows will give a download prompt asking if you want to open the file or save it. Once the file has downloaded, find it on your hard disk and double click on it to install the programming software.

If you are having trouble working out how to do this or if you're unsure whether the game being used supports game controllers, please refer to the user manual for that game for more help.

At this point we recommend that you select the No, not this time option and then click on Next to carry on with the installation. Using the programming software allows you to program your controller with keyboard and mouse commands, enabling it to work in those games that only have support for keyboards and mice.

For help using this powerful programming software, consult the Programming Your Saitek Controller with Saitek Smart Technology Programming Software section in this manual. Have you installed the drivers on the CD supplied with this product? Check the cable connections. Unplug your controller and plug it back in, making certain that it is securely attached.

Have you tested your controller? SST delivers a powerful set of features, allowing you to program your device with the ultimate configuration for total interaction. Despite a level of sophistication previously unseen in the market, and because of the Saitek Smart Technology inside, the software remains simple and intuitive to use. Ensure that you have conducted the checks in Q1 [above] 2. Does the game you are playing offer support for game controllers? Please refer to the "Enabling Your Controller in Game" section in this manual for further information.

Click on Properties and this will bring up the test screen. Moving your controller and pressing the buttons should result in a response in this screen; if it's responding in there then you know that the controller is okay. What is a Profile? We have provided some profiles for popular games on the Product Companion CD that accompanies your device.

After getting to know your controller, you can start creating your own personal Profiles with the Saitek Smart Technology programming software SST. This software has virtually unlimited programming capabilities and allows you to customize the controller to your exact gaming needs. In the Profile Editor, choose the control to which you wish to assign a keyboard command.

With the cursor flashing, type in the key commands and then click on the green tick mark when complete. Repeat this procedure for all the buttons you would like to program and then click File, Save at the top of the Profile Editor window. Give the profile a name it is recommended you name it after the game for which the profile is intended and then click Save.

To enable the profile either click the Profile Now icon at the top of the Profile Editor it looks like a black and yellow crosshair or right-click on the controller icon in your taskbar and select the name of the profile from the pop-up list of options. You will notice that when a profile is loaded that the controller icon in your taskbar has a green square behind it, indicating that a profile is currently loaded.



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