Vexor setup eve




















Larger ships, like the Vindicator, often have problems targeting smaller, faster, ships. This problem is solved due to the webs the Vindicator can cast at enemy ships. These webs slow or stop opponents. While immobilized, enemy ships are much less likely to evade incoming shots.

The Vindicator also boasts a large number of slots for customization and some stout defensive ratings. The Drake has been a favorite among EVE Online players for a long time now, due mainly to its sturdiness in battle.

The Drake can take a tremendous amount of damage and still be a threat. Complementing this ship's defensive capabilities is the ability to unleash a devastating volley of missiles at opponents. As a Battlecruiser, the Drake is a large vessel that may have trouble with smaller, more agile, opponents.

The Navy Drake was introduced in the Odyssey expansion and is an upgraded sort of version of the Drake. It is more maneuverable and has faster missiles, but fewer resistances. The Vexor is considered one of the best Cruisers in the game and for good reason. Its tactic in battle is to fly alongside its drones acting like a close combat drone itself.

The Catalysts have an infamous reputation in this multiplayer game as being one of the best ganking ships. Players outfit this thing to have lots of speed and powerful blasters.

The goal is to then descend upon foes and blast them into oblivion before backup or the authorities arrive. For those less PVP-minded, the Catalyst also makes a solid salvaging ship. It can roam through battlefields scooping up wrecks and processing them for materials thanks to its high number of turret slots. Asteros represent a commitment by the player to pursue exploration as a way of life in the game.

These ships cost tens of millions of dollars but enable the player to loot Data and Relic Sites through Wormholes worth ten times that. Outside of exploration, this frigate can hold its own in many fights against many types of class ships. Originally by: Tuxford I once tried to kick my brother when I had my pants around my ankle.

Probably not my brightest moments. Aion Gerge Minmatar. Yarek Balear Veto. My guess? I like this setup. It's not a very tight fit, mind you. Brings res's to lowest of 60, and gives me about 5. Please resize image to a maximum of x , not exceeding bytes, ty - Cortes. Riho Mercenary Forces. First page Previous page Next page Last page. All Rights Reserved. Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium. Paranoid Loyd wrote: pushdogg wrote: loyds fit is perfect.

Federal Defense Union. Tha'ts good news about the Drones, I was about to go hunting through my skills figuring out what needed training lol You only really need 5 for level 2 missions anyhow, they seem to distract the enemy enough that they never seem to get a sight on you long enough to even remove your shields let alone get into your Armor. I took a few Heavy Drones off some Medium sized ships I blew up and they seem to work quite well too, and seem to deal more damage.

Love some of your builds posted here I might have to tinker around abit : Got days because I am getting my mining skills up so I can buy something like a Retriever to do some more serious mining.

So far I have done 6 or 7 level 2 missions and no matter how nasty the enemy, they haven't got through my shields yet which is reasurring. Praxis Ginimic. Previous Topic Next Topic. The Scope Gallente Federation 1. Paranoid Loyd Likes received: 10, Plus 10 NV Yes Samwise very good, Shield Vexor is used for ganking. What does that have to do with this thread? Likes received: I noticed I can only launch 5 drones at a time, is this a game restriction to stop people spamming the world with 20 drones or is it a skill deficiency on my part?

Yeah I was wondering about power usage, it isn't quite stable so I was looking for alternatives! Although I have found that I don't have to do too much fighting as the drones distract the enemy while I pound them from 40ks away!

Yes it is a game restriction, all sub cap ships can only use a max of 5 drones. Among T1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.

You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this. That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite.

Closing in on the enemy, a fit with bonused blasters backed by good support and fitting skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over DPS in a buffer shield-tanked Vexor.

A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can drain small- and medium-sized ships' energy.

The PVP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or very -small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.

All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.



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