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Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Starbase EULA. Languages :. English and 2 more. Publisher: Frozenbyte. Franchise: Starbase. Share Embed. Early Access Game Get instant access and start playing; get involved with this game as it develops. Why Early Access? We cannot stress enough that Starbase launches into Early Access in a clear "alpha" state.

This means many features are missing and there are plenty of bugs. We have a long way to go until we can consider the game having all the features or even all the core gameplay features complete, however many of the core features are well established and there's fun to be had for sure. We'll be actively listening to feedback on the initial core gameplay experience to get a better sense about what features players want us to prioritize.

A lot of planned features are not in the game yet. Many of the core gameplay loops are still either missing or under heavy development. Starbase is meant to have thousands of players playing in the same universe, it's an MMO.

This is all highly ambitious. It's hard to create and make it all work seamlessly without extensive testing and iteration with real players. Early Access will introduce players to a new galaxy that they can begin to explore from a bunch of huge stations, located at the orbit of a single planet. The still unoccupied universe of Starbase offers players the chance to take part in the building of the galaxy and in discovering what will be the first steps in the twilight of space travel.

The players can start building their home stations and begin the expansion of the Starbase universe. However right now, in Early Access, the game is missing too many features and has too many bugs to be priced at AAA level. We may adjust the Early Access pricing from time to time, when we feel the added features, stability, playable content and overall experience has improved enough to merit a higher price point.

The same goes for the final release price. We may not always be able to disclose e. This is only made possible by the awesome, welcoming community, so please treat everybody with the same respect! Since we started Closed Alpha in May we have released 46 updates in and 39 in so far up to July 8. Some of these have been hotfixes but most have been weekly updates.

The longest we've gone without an updated build is the Christmas pause from 18th of December to 13th of January, The second longest breaks are the 2-week gaps between 21 Aug to 2 Sep and 30 Jul to 14 Aug All of this was done while our development happens mostly remotely.

Our build systems are largely automated and we expect to keep to a similar schedule during our Early Access journey. We cannot promise that we'll be able to bring Starbase to the vision that we have for the game.

We cannot promise a specific feature will be implemented exactly the way we envision right now. Bundling remastered editions of both Homeworld and Homeworld 2 and a special Steam multiplayer mode, this is the definitive way to play one of the best space games of all time. A lot of Homeworld's accomplishments may seem like old-hat now.

Moving multiple units in 3D space? A choice between total annihilation and desperate survival? Been there, done that. And yet, the thrill of Homeworld's epic space battles remains just as strong as it did back in the olden days of Add in modern dynamic lighting, hi-res textures and a remastered score, and it really is quite the homecoming. The accolade is still well deserved. It's a sprawling behemoth of a game set in a universe that gets along with or without you.

Trade companies do business all across the universe, empires rise and fall, sectors transform from tourist traps into warzones.

Rather than presenting empire building as a series of paths, it's a pure sandbox absent all but player-defined goals. If that sounds daunting, it is! But that that's OK because Distant Worlds also boasts an unparalleled automation system that breaks the game up into manageable chunks.

If war isn't your cup of Earl Grey, you can leave all martial matters up to the extremely competent AI. The same goes for every system. If you really want to ease into things, or if you just fancy exploring space, you can give up control of everything apart from a single ship. Effectively you take a break from being Emperor to become a simple spaceship captain. From that perspective you can just watch the universe evolve around you. When that gets old, you can start switching off the automation of other systems one by one until you find your limit.

The solar system of Outer Wilds may only take a few minutes to cross in your rickety old space ship, but the mysteries of its six planets and accompanying moons, comets and satellites will keep you guessing for hours and hours.

Our game of the year in , Outer Wilds is a clever space detective game with a Groundhog Day twist. The sun goes supernova every 22 minutes, but thanks to a strange encounter with an ancient alien artefact, your wide-eyed explorer manages to escape being turned into space dust by getting stuck in an infinite time loop.

The only way to break it is to solve the mystery of the space-faring Nomai, whose architecture, technology and discoveries shape each and every planet you'll eventually touch down on. The planets themselves are marvels of design and engineering.

From Brittle Hollow, which has a black hole tearing it apart from the inside, to The Hourglass Twins, which are linked by an epic column of sand that gradually drowns one and reveals the secrets of the other with every passing second, the world that Mobius Digital have created here really captures your imagination. It's exactly the kind of mad science fiction you've always dreamed about in games, and each one feels like a distinct ecosystem with its own rules and systems.

You're free to explore them at your own pace, too. Driven by hints and secrets you gather by translating ancient Nomai scrolls and texts they've left behind but never giant 'go here next' icons , Outer Wilds' greatest achievement is simply letting you follow whatever trail of Nomai-shaped breadcrumbs you please as you work to solve this galaxy-wide mystery.

Brilliantly written and beautifully crafted, Outer Wilds is a truly stellar stuff. Crusader Kings II and Europa Universalis IV had been pumping out weird stories and slices of historical drama for a few years, and more than anything else that's what Stellaris brought to 4X's sector of space. You can spend hours creating your brand new alien species, right down to their government type and how good they are at making babies, but new technology and special events can transform them into something completely different.

Since launch, Stellaris has gone from strength to strength, with Paradox adding a steady stream of new expansions, species and story packs.

Its latest expansion, Nemesis, came out in April , too, making it a great time to jump in if you haven't already. Subset Games' roguelike-like darling deconstructs spaceship sims and presents managing a vessel as a series of disasters and crises. Each of FTL's procedural adventure casts you adrift in space with a single goal: outrun the Federation and bring their secret plans to your Rebel allies.

In between you are scouts, pirates, people needing help and horrible space parasites. You can't turn back, though, because the Federation is always nipping at your heels. In real-time fights against other ships, you'll see your crew slain, your ship boarded by droids, hulls ripped open, explosives teleported in and allies psionically controlled.

But you'll be able to do all of that to your enemies as well. Along the way, you'll also find or rescue new crew members, get access to the fanciest of future tech, and hopefully get tough enough to take on the final Federation boss.

Even seemingly blessed runs can end in catastrophe, but each failure becomes another brilliant sci-fi story. The journey of the Ham Sandwich, for instance, ended particularly tragically. After a run in with a pirate, the ship looked to be done for, with a fires and breaches in multiple rooms and just about every system offline. The engine fire was the worst of the problems and if it wasn't taken care of, the whole ship would be doomed. Our engineer tirelessly fought the fire, even as the oxygen was sucked out of the room through a tear in the hull.

With his final breath he managed to put out the fire, the doors could be unsealed, and the rest of the crew repaired the hole. Unfortunately, an encounter with a solar flare one jump later finished the Ham Sandwich off. It's been a bumpy old ride for No Man's Sky since it launched in , but after a steady stream of free updates, patches and a lot of jiggery-pokery behind the scenes, Hello Games' epic, procedurally-generated space exploration game has finally become everything we hoped and dreamed it would be.

No Man's Sky has gone from strength to strength in recent years, adding a proper multiplayer experience, full VR support, aquatic biomes, and even more beasts, flora, fauna and customisation options. Heck, you can even fly around in sentient, living, breathing space ships now, and if that doesn't shout 'best space game' material, we don't know what does. It is, without doubt, one of the greatest comeback stories of the last decade. At its heart, No Man's Sky is still a crafting-based survival 'em up that sees you journeying toward the centre of the universe and gradually upgrading your ship so you can jump farther and farther distances, but it's also about flying to and from stunning looking planets and staring slack-jawed at all the mad creatures you'll find therein.

You no longer have to make the journey alone, either, as up to 32 players can now join a single server, and you'll see other players appear onscreen when they're nearby. Its VR support is also first rate, making it one of the best VR games you can play on PC right now, and it's also one of the best games to play in ultrawide mode, too. What makes Elite Dangerous so compelling isn't so much about the game as the experience. It's the tinkering with and the taking out of a performance car for a Sunday drive, not to rack up more miles, nor to break any speed limits, but to just feel the growl of the engine and the wind comb through what's left of your hair.

To remember those carefree days arched over a BBC Micro or blinking angrily into a Lenslok and to forget for a short while that you have to make people redundant in the morning.

Elite is a hermetically-sealed escape capsule and it's the best there is. Hell, you could fire the game up and just sit there on a launch pad and the sounds are enough to carry you away, so strong is your ship's presence and so absorbing are the station surroundings.

Taking off, tearing through the station entrance a little too fast and just missing a Python, angling for the next jump, scooping fuel from a blazing sun, spinning the camera around your ship to catch its best profile, starting a fight just for the hell of it, seeing smoke rise from the command console, hearing the screen crack and precious oxygen escaping into space and landing back at base with seconds to spare - these are the moments that make Elite essential.

Trading, missions, mining - not so much. But it's all right, we're not going anywhere. It could be argued that Kerbal Space Program doesn't belong on this list, because it's a game about trying but mostly failing to get into space.

Sometimes it's a game about smashing into the ground. Player Support. Space Games Browse the newest and most played games in this category on Steam.

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