Inventory puzzles, dialog challenges, choosing the correct action or item during a repeated sequence. Less puzzle variety than in the first episode.
You can click through the dialogs. One somewhat maze-like island location. No sound puzzles, no sliding tile puzzles, no color discrimination challenges. The hardest puzzle involves thinking three-dimensionally.
No glitches or problems with installation. A cliffhanger ending that leaves the gamer longing for more. Aimed at fans of classic LucasArts adventures and gamers who enjoy absurd situations and eccentric characters. Tales of Monkey Island can be purchased via download from the Telltale Games website here.
What did we See? The ground shakes. Take the right path from well. Hear bees, bells and positive comment. Go back to the left or turn around and see a different scene.
Place the weather vane on the stand. It points to the left. Take the vane back. Take the left path. See the calendar on the ground. Go around the calendar several times and see it flashes colors: red, yellow, green and green again. Take the path above the calendar. Be at Ancient portal. See De Singe come out of the door. He has a plan to take Guybrush's hand.
Ancient Portal:. Open the portal : Check the clamshell at right and the portal with a manatee on top. Look at the crystal nose. Use the unbreakable bottle breaker on the crystal nose. Pick up weird door face. Use the pyrite parrot into the nasal cavity. Return to jungle entrance and then to the dock. Automatically be by the ancient portal. See De Singe get tricked by the parrot. Guybrush takes the ancient tool.
Wind control device:. De Singe let out that this is a wind control device and a wind god is to be summoned to control it. The wind control device has 4 fingers. Use the ancient tool on the clamshell closest to the big device.
It activated all 4 wind gods - mysterious idols in the island. Summon the wind gods:. Mysterious idol closest to the wind control device:. Go to the right and see the 3 wheels of the mysterious idol. Look close at the idol. Place the weather vane on top of the mysterious idol. Turn the 3 wheels to match the face on the weather vane.
Use the ancient tool on the clamshell right of the mysterious idol. One finger of the control device moved. De Singe blows Guybrush to another part of the jungle. Enigmatic Idol : Go right and be at the map. Go to the enigmatic idol. Place the weather vane on top of the idol. This one is missing a nose. Use the flower pot on noseless place on the middle wheel.
Use the ancient tool on the clamshell right of the idol. Strange Idol : Go back to jungle entrance. Go to strange idol. This one is missing a wheel. Use the cheese wheel with the impressions of the jail house carvings on the empty space. Messed up - final Idol: Go to jungle entrance. Take the upper left path to the altar. Go right from altar. Meet De Singe again. Use the dialogue "Look, it's King Louis. As soon as he's distracted, use the U tube on the muzzle of the rifle.
De Singe is stuffed on top of the messed up idol. Look close. Turn the wheels and listen to sounds made by De Singe. Select that side of the wheel when he makes a pleasant sound. The pox is blown out of the island by the wind. The wind is blowing normal now. Where to now? Automatically the Screaming Narwhal sails to sea.
Van Winslow asks where to now? The poxed hand stops Guybrush from answering. Answer : Climb back to the wheel. Turn the wheel and the hand turns it abruptly, tilting the ship. The tar barrel rolls to the cannon. Immediately - go down, pass to the right of the mast and go to the cannon. Fire the cannon. That movement crashes the tar barrel on the mast and tar spills.
Go around the mast and look at the puddle o' tar. Guybrush vocalized his intention of tarring his hand. Click the map to tell Winslow where the destination is on the map. The hand socks Guybrush down on the tar. The hand is tarred. Make way to Rock of Gelato. See Elaine's ship. See Elaine in Guybrush's ship. The human LeChuck courts Elaine. Chapter 2: The Siege of Spinner Cay. August Guybrush Threepwood is in trouble.
He's facing the point of Morgan Le Flay's sword. She is a fan of Guybrush. The pirate hunter was hired by Marquis De Singe to get Guybrush's infected left hand. She cuts the hand off. The hand lands on the railing by the stairs. Sword Fight:. See the hook Morgan used on the railing in front of the hand, which in turn is being inspected by a seagull. Check the barrel o'fish hanging on the mast kept by Winslow.
Talk-click on Morgan twice until the hook and the hand at the railing is seen closer. Take the hook. Talk-click on Morgan again. Guybrush backs up the stairs to the bridge. Use the hook from inventory on the cable strung across the mast holding the barrel o'fish. In true pirate fashion, Guybrush uses the hook on his stump. The fight is now on the mast.
Use the rope holding the barrel o'fish. Back on the deck, talk to Morgan several times. Now on the bridge, use the wheel to tilt the ship. Talk to Morgan again until you are close to the hand being inspected by the seagull.
Guybrush looks at the fish in the barrel and the seagull. Click-shoo the seagull away from the hand. It lands on the barrel o'fish. That tilted the good guy to win the sword fight but loses the hand. Winslow says the mast has a crack on it because the barrel o'fish he uses as counterweight is gone. Go right and click on the map. Click on Jerkbait Island. Guybrush and Van Winslow sail to Jerkbait Island. In inventory at right side of the screen are: eye of Manatee magnifying lens , locket given by Voodoo Lady, Pyrite Parrot that mimics Guybrush, ancient tool and hook.
Merfolk at Spinner Cay:. Spinner Cay is the epicenter of the Jerkbait Island. Winslow says that the island is inhabited by merfolk. Guybrush looks for his wife, Elaine. Go right to end of pier. Vacaylian : Check the raft on the right side of the pier. Talk to the Vacaylian, a merfolk completely.
He has a shack at Roe Island. Learn that a transit pass is needed to use the raft. Chieftain Beluga can give transit pass. There's a shop in town that can fix the mast of the ship. Just follow the cave path to get there. Elaine : Go forward and see Elaine at the Royal Chamber. An infected pirate wants the ancient summoning artifact from the chieftain. Elaine talks to Guybrush and sees the missing hand-wedding ring.
She gives her diamond ring for Guybrush to wear. Get a t ransit Pass : Climb up to the Royal Chamber. See that Chieftain Beluga is in a hot tub. Talk to everyone. Captain McGillicutty wants the ancient summoning artifact that can help find the pox cure.
The Esponja Grande can soak voodoo curse. There are 3 golden artifacts: wise turtle, noble sea horse and cranky fish. These 3 artifacts when combined and with the ritual words recited can call the legendary sea creatures. The creatures will rise to lead to the source of the cure. The chieftain is the only one that knows the ritual words. Elaine-Laineypoo gives the transit pass.
Click on the throne - Royal Hot Tub. Check the controls in front of the hot tub. They are waiting for the parts. Go down the stairs. Statue : Check the statue below the Royal Chamber. Guybrush pokes the remaining eye and gets a fish eye. The statue is now blind. Library : Go to middle walkway behind the raft. Check the historical marker - plaque of the library. Check the statue beside the raft.
Go to the right and front of the library window. Talk completely to Tetra, the librarian. Learn that DeCava once borrows a lot of books. Bait and Repair: Enter the cave to the right of the Royal Chamber.
Upstairs, go to the bait and repair and talk completely to Anemone, same merfolk that 'manned' the raft. Anemone fixed the mast of the Screaming Narwhal. Coupons are needed to get bait. Take the bucket from the floor. Noble seahorse artifact:. Raft : Go down to the raft. Talk to Anemone. Climb on the raft.
Spoon Isle: Click to land on Spoon Isle. See 2 pirates arguing about who decide where the seahorse artifact is to be buried.
Talk to both Meerkel Trenchfoot and Killick Hardtack. They might sail away and bury the chest somewhere. If so, talk to them again. They will bring the chest back. Keep talking to them. Select dialogues 'settle your argument' and 'cooperating out' and finally get to 'staring contest' dialogue.
Distract them with the 'look at baby or look behind you' dialogue. They both look away from chest. Immediately place the pyrite parrot in the chest. The pirates sail away to bury the chest with the parrot. They return to wait for the Captain to pick them up. Find the chest: Go back to Spinner Cay. Go to the Screaming Narwhal. Click on the map and select the different isles in the map. Look around at each isle. Isle of Ewe has junk and skeleton. Boulder Beach has boulders.
At Brillig Island at top right of map, hear the pyrite parrot. Pick up the coconut. Check the rubber palm tree at right. Click on the big rock. Guybrush digs. Guybrush takes the seahorse artifact and the pyrite parrot. Go back to Jerkbait Islands. Wise turtle artifact:. Use the raft to go back to Spoon Isle. Check the logs that Anemone mentioned.
Check the cannon at right screen. Jungle : Enter the jungle using the path left of the cannon. See a return to jungle entrance icon at bottom left of screen. Fishing well: From start of jungle go right and see a fishing well. Take the fish egg bait coupon from the rim of the well. Vacaylian BBQ : From the well, go north top path and then west left. See a machine-structure. Look close and see what Guybrush thinks is a BBQ. It has a hole at the bottom and a knob. LeChuck: Click the icon at bottom left to get back to start of jungle.
Enter the jungle. Go west left , north top , north top and then west left. See LeChuck talking to a monkey. Look around and pick up the oyster bait coupon from the ground at left. See sealed Vacaylian display altar at left by the cliff's edge. Clamshell stands : See 2 familiar clamshell stands on the ground. They look like the ones from Flotsam Island.
Talk to LeChuck completely. Guybrush tries to show him the ancient tool. He wants to figure it out on his own. He wants a hint. Ask what he is carrying.
LeChuck shows a broken seahorse claw thing similar to ancient tool but no round end. Fix the broken seahorse claw thing: Go back to the raft and then to Spinner Cay. Go to the bait shop and use the oyster bait coupon on Anemone. Get oyster. In inventory combine oyster and hook to get pearl.
Give the fish eggs coupon to Anemone. Get fish eggs. Go back to Spoon Isle and then to LeChuck. Give him the pearl. Coach LeChuck:. LeChuck wants to find out how to solve the puzzle. Tell LeChuck: use Now, use the ancient tool with the other clamshell lock. See the altar by the cliff edge open. Take the turtle artifact: Go to the altar and see the gold turtle in the indentation-mold. Try to take the turtle.
Take the prying tool left of the turtle. Use the prying tool on the turtle. Swallow your pride and give the prying tool to LeChuck. LeChuck pries the turtle off. One of McGillicutty's poxed men sees LeChuck with the artifact. Watch Guybrush end up at the bottom of the cliff with the turtle stand. Look at the turtle stand and see the turtle shape. Pick up the prying tool. Go right and meet LeChuck running to help. He gives the turtle artifact. Cranky fish artifact:. De Cava's shack : Go back to the raft and sail to Roe Island.
Look around inside De Cava's shack. Check the books, submarine scribbles on the floor, Voodoo lady picture, cot and hanging cans. Check the chart on the wall - the path of the mouth. Check the manatee on the wall twice.
Nothing happens. Place the locket on the hole. Click on the manatee again and it opens the mouth. Get a blank paper. In inventory, examine mode the blank paper. Combine the Eye of the Manatee magnifying lens and the fish eye taken from the statue below the Royal Chambers to get Fish Eye of the Manatee. Library : Go back to Spinner Cay and then to the library.
Ask Tetra for a book and then for Fish Jokes. The offended Tetra gives the book. Worth Playing. You should play the first episode anyway because it's great, and this edition only continues the winning tradition. More fun and better gameplay are yours then. Eruptions of fresh ideas, hilarious dialogues and a fantastic atmosphere make this a real jewel among other adventures.
Who would have expected this ecstasy after the first weak episode? All this publication's reviews. Gamer Limit. The Siege of Spinner Cay is not as good as the first episode, but still worthy of carrying the Monkey Island name.
PC Format. After a great start, this chapter seriously falls off. There's enough good in this episode to make The Siege of Spinner Cay a little bit more than just a mandatory stepping stone to the next chapter. But one can only hope, however, that this isn't the beginning of a mid-season slump.
User Reviews. Write a Review. Positive: 4 out of 7. Mixed: 3 out of 7. Negative: 0 out of 7. You know you are playing a good game when you don. A perfectly satisfying second instalment of the fantastic Tales of Monkey series. The setting is a bit less typically Monkey Island this A perfectly satisfying second instalment of the fantastic Tales of Monkey series. The setting is a bit less typically Monkey Island this time, with the pirate town setting changed to an Atlantis-style mermaid island.
LeChuck decides to stay behind in order to rehome the monkeys from his ship, and Elaine stays with him to help. While following the sea creatures, Guybrush is paid another visit from Morgan LeFlay, who has once again been hired by the Marquis, this time to capture and bring back Guybrush alive.
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