Gameboy game battery life




















If the batteries were connected in parallel, it would increase but the voltage available would only be 1. Thus you get a tradeoff, either you increase the voltage or the current that can be provided, but not both.

The rechargeable battery pack also tells us that it provides 4. NiMH was just coming on the market in , and the rechargeable battery pack used NiCd batteries. However, the Game Boy is fairly tolerant of the variance between 6v and 4. Besides, depending on the quality of the Alkalines being used, that 1.

Moreover, the voltage of an alkaline declines over time, whereas a modern NiMH battery's voltage remains much more constant until it reaches the point of discharge. Now we come to the issue of mAh.

According to the Milliamp-Hours Capacity, at that amperage requirement the battery can provide approximately mAh. If we divide the mA by the mAh, we get Nintendo's estimate may have been a bit conservative here, but they could have been thinking ahead for the more complex games to come.

Nintendo was not only introducing a new video game console, it was introducing a new video game concept. It had to convince buyers that they should buy an expensive hand-held video game machine and its cartridges.

It also had to show that the simple games from Tiger Electronics simply were not good enough. First impressions counted a great deal, and Nintendo could not afford to fudge the battery life figures too much.

This was especially true because of how crucial battery life was to the hand-held video game market. Nintendo's success rested in no small part on its battery life. You could get hours out of a Game Boy on a fresh 4-pack of batteries. Its competitors required 6 batteries and could give you six hours at best. This was a comparatively slimmer device, as its name implies. Thus, although the Pocket's logic may require fewer volts to operate, it requires double the amps, Therefore the actual power to operate the Pocket is unchanged from the DMG.

A similar third-party adapter from Hori outputs mA. In Japan there was a rechargeable battery pack for the Pocket. The use of AAA batteries kills the battery life of this machine.

There is only about half the energy available to the Pocket as there is to the DMG. I have seen quotes of battery life of hours for the Pocket. This information only applies to the Game Boy Advance. For information on other Nintendo products, such as Game Boy micro and Game Boy Advance SP , click here and select the system you have questions about.

The average battery life is approximately 15 hours when playing Game Boy Advance games. For information about using rechargeable batteries for portable performance, link here. Doing so can allow the two systems to exchange data, enable cooperative two-player play, or provide other special functions.

Doing so will unlock special featues and bonuses. Please note that the Game Boy Advance does not work with Nintendo GameCube unless the game developer has specifically integrated this feature into their game. For more information on this product, please visit www. This seal is your assurance that the product meets Nintendo's quality assurance guidelines. A Galaxy S5 lithium ion battery has So actually, the original Gameboy would have a shorter lifetime on a modern day lithium ion phone battery.

Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. How long would an original gameboy last on a modern lithium battery?

Asked 7 years, 3 months ago. Active 7 years, 3 months ago. Viewed 3k times. Calin Leafshade Calin Leafshade 1 1 silver badge 2 2 bronze badges. Otherwise you're just handwaving.

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